Ages ago I promised you a review of the new role-playing system, Galaxy Prime, that I was given the opportunity to sample one Saturday in place of my regularly scheduled game. Life has been . . . kind would be too optimistic, but it hasn't been harsh. Time, on the other hand, has been down right elusive. If you will follow me to the full article I'll give you the run down on the system and my thoughts on it.
Renaissance: The Rebirth
Tuesday, December 27, 2011
Friday, December 16, 2011
Too Many Rules
I haven't updated things in a while (and I know you're still waiting on that Galaxy Prime review) but work on Renaissance and table-top role playing have been on unintentional hiatus for a while. In part because of scheduling issues preventing everyone from being able to get together and also partly because of SKYRIM!!! I'm 100 hours or so in (on one of my characters) and I'm still psyched about it every time I think about it. I'm sure this excitement will die down eventually, but maybe not.
Returning to my original topic, though, I was making a note to myself about some table-top thoughts I'd been mulling over and thought they'd make a good article, maybe something others could benefit from as well.
Returning to my original topic, though, I was making a note to myself about some table-top thoughts I'd been mulling over and thought they'd make a good article, maybe something others could benefit from as well.
Monday, October 24, 2011
Starship vs. Dragon
In my last post I commented that I had an opportunity to try out a local game designer's system in lieu of my regular game and promised to post a summary of the session. Said summary is long overdue and is now brought to you by the letter 'P' for Procrastination!
Sunday, October 23, 2011
Galaxy Prime
My normal game didn't make this weekend because three quarters of the players didn't show up. In defense of two of them, they had valid reasons. For the third, the world may never know. Since we were short on players I decided to put the Scorched Earth campaign on hold and run a one shot game in a system (called Galaxy Prime) that a local game designer here in Houston wrote. I was expecting the absence of two my players so I had some prep time before hand to familiarize myself with the system and build some characters for them to choose from and, for one shot games, this really speeds up the process of getting into the game. I'm working on a review of the system and a summary of the game so check back tomorrow for an update on those!
Wednesday, October 19, 2011
Gnomes!
I've been working on editing and "finalizing" my races tonight and was particularly proud of the gnomes' homeland!
"Gnomes may be found living in any environment with any number of interesting and sometimes questionably safe apparatus and gadgets designed to make the area more habitable. Their cities are often extremely organized in the core and initial design but any growth beyond the original plans for the city tend to be haphazard and rambling, growing over one another in the gnomes' eagerness to expand, update and start over. There have even been entire sections of city which have been known to become abandoned because the gnomes decided they wanted to expand, did so, and found the new constructions more to their liking and forgot about those they had vacated."
"Gnomes may be found living in any environment with any number of interesting and sometimes questionably safe apparatus and gadgets designed to make the area more habitable. Their cities are often extremely organized in the core and initial design but any growth beyond the original plans for the city tend to be haphazard and rambling, growing over one another in the gnomes' eagerness to expand, update and start over. There have even been entire sections of city which have been known to become abandoned because the gnomes decided they wanted to expand, did so, and found the new constructions more to their liking and forgot about those they had vacated."
Tuesday, October 18, 2011
Welcome!
Five years ago I designed, wrote and self-published a tabletop role-playing system which I called Renaissance: The Rebirth. It was a . . . learning experience. Two years ago I decided it was time for an update. I wanted to do the system justice. So, I started re-working the system, simplifying, tweaking and correcting the editorial gaffs that had somehow been previously overlooked. It was a casual process since so much of my time was taken up with work but it was something I thoroughly enjoyed doing.
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